WIP: GI – Global Illumination
I finally started working on real-time GI. I wanted to do this from a very very long time but never got the free time needed to actually do it. Ideally, the plan was to go through major algorithms & research papers from over last 10 yrs like rsm, vpls, realtime radiosity, etc., before coming to some latest techniques like LPV or voxel-based methods. I have been reading a lot of stuff since ages but I didn’t get the time to implement anything until now. But now I may skip over some algorithm /techniques which I don’t feel are really important for real-time GI in games or have been succeeded by better versions of similar concepts.
So here’s first broken version of RSM.Screenshots contain indirect first bounce lighting.
Posted on December 17, 2016, in GI, Graphics. Bookmark the permalink. Leave a comment.
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