WIP: GI – Global Illumination

brokengirsm-1

I finally started working on real-time GI. I wanted to do this from a very very long time but never got the free time needed to actually do it. Ideally, the plan was to go through major algorithms & research papers from over last 10 yrs  like rsm, vpls, realtime radiosity, etc., before coming to some latest techniques like LPV or voxel-based methods. I have been reading a lot of stuff since ages but I didn’t get the time to implement anything until now. But now I may skip over some algorithm /techniques which I don’t feel are really important for real-time GI in games or have been succeeded by better versions of similar concepts.
So here’s first broken version of RSM.Screenshots contain indirect first bounce lighting.

brokengirsm-2

Advertisements

About chetanjags

Game Developer

Posted on December 17, 2016, in GI, Graphics. Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: