Wip: PointLight Shafts

Work in progress Point Light Shafts –

Yesterday I posted about volumetric shadow technique to generate sunshafts. This is the same algorithm based on radial blur, I tweaked/hacked mask generation in the same algorithm and made it work with local point lights. It’s not done yet a lot of things need to be done, some rendering errors to resolve and performance optimizations are need if I need to use this on many lights.

About chetanjags

Game Developer

Posted on February 3, 2016, in Game Development, Graphics, JustAnotherGameEngine and tagged , . Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: