Wip: PointLight Shafts
Work in progress Point Light Shafts –
Yesterday I posted about volumetric shadow technique to generate sunshafts. This is the same algorithm based on radial blur, I tweaked/hacked mask generation in the same algorithm and made it work with local point lights. It’s not done yet a lot of things need to be done, some rendering errors to resolve and performance optimizations are need if I need to use this on many lights.