Wip: PointLight Shafts

Work in progress Point Light Shafts –

Yesterday I posted about volumetric shadow technique to generate sunshafts. This is the same algorithm based on radial blur, I tweaked/hacked mask generation in the same algorithm and made it work with local point lights. It’s not done yet a lot of things need to be done, some rendering errors to resolve and performance optimizations are need if I need to use this on many lights.

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About chetanjags

Game Developer

Posted on February 3, 2016, in Game Development, Graphics, JustAnotherGameEngine and tagged , . Bookmark the permalink. Leave a comment.

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