Deferred Shading : Sponza Model

Here’s the sponza model rendered with 1024 dynamic point lights –

I am getting 650+ (650-900) fps in this scene depending upon how many lights are in the view and how many lights end up per tile. This is with Depth Prepass, which gave a boost of approx 150 fps in this scene.

Note – These results are without any optimizations on application side. – no frustum Culling, no sorting,data of all the lights is being updated perframe, etc.

Some more screenshots –

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About chetanjags

Game Developer

Posted on October 1, 2014, in Graphics, JustAnotherGameEngine and tagged , , . Bookmark the permalink. Leave a comment.

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