Deferred Shading : Sponza Model
Here’s the sponza model rendered with 1024 dynamic point lights –
I am getting 650+ (650-900) fps in this scene depending upon how many lights are in the view and how many lights end up per tile. This is with Depth Prepass, which gave a boost of approx 150 fps in this scene.
Note – These results are without any optimizations on application side. – no frustum Culling, no sorting,data of all the lights is being updated perframe, etc.
Some more screenshots –