So I am still working on some optimizations on my GuassBlur Compute Shader. I have also started writing some parts of ToneMapping also using Compute Shader, hoping to finish something worth a screenshot or something by weekend.
I am testing some different permutations of Guass mean, filter size, etc. Also I am looking in repeating / rolling box filter using Compute Shader even though I am not a big fan of blocky / boxy filter for blurring the images but Nvidia Direct3D 11 had a demo of Guass Blur using repeated box filter so I want to explore that also.
But I am not sure which one I will be doing first I have done little bit of work both on ToneMapping and Repeated Box – Guass Filter .
Update : Forgot to mention earlier I am re-writing my DMC review since previous one got lost in the HDD crash.