[WIP] Parallax Occlusion Mapping – 2

chEngineLightingNormalMap 2013-05-09 09-07-38-55

This version is created according to POM described by Tatarchuk in 2006. The benefit of this version over offset limiting POM I posted last week is that it doesn’t produces artifacts for higher height scaling values and also works very well at grazing angles compared to older version. I am not done yet, trying couple of more versions / variations.

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About chetanjags

Game Developer

Posted on May 9, 2013, in Uncategorized. Bookmark the permalink. Leave a comment.

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