[WIP] Parallax Occlusion Mapping

chEngineLightingNormalMap 2013-05-03 16-58-54-05

From past few days I am working on Parallax Occlusion Mapping ( or POM) and similar variations like parallax offset mapping, cone step POM, relief mapping, silhouette detection, etc.  I will test and experiment with few of them to get desired results.


About chetanjags

Game Developer

Posted on May 3, 2013, in Game Development, Graphics, JustAnotherGameEngine, Weekly Update and tagged , . Bookmark the permalink. Leave a comment.

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