Direct3D11 Progress
Now finally I have some simple shapes like cube / plane on the screen. Math related classes has been done right now I am using SimpleMath underneath which will be replaced by SIMD math later on. Plan is to replace it with DirectXMath and later on with my own SIMD math . I want to get things running as soon as possible and refine / optimize things along the way after getting some initial things running.
This is taking longer than expected because I kind of keep expanding the goals with this newer version of the engine. I will post more details on this soon on a dedicated page for new version the engine.
Posted on March 25, 2013, in Game Development. Bookmark the permalink. Leave a comment.
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