Direct3D11 Progress

Now finally I have some simple shapes like cube / plane on the screen. Math related classes has been done right now I am using SimpleMath underneath which will be replaced by SIMD math later on. Plan is to replace it with DirectXMath and later on with my own SIMD math . I want to get things running as soon as possible and refine / optimize things along the way after getting some initial things running.

This is taking longer than expected because I kind of keep expanding the goals with this newer version of the engine.  I will post more details on this soon on  a dedicated page for new version the engine.


About chetanjags

Game Developer

Posted on March 25, 2013, in Game Development. Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: