Future Plans for JustAnotherGameEngine
I am done with this current version of the engine. I am thinking to go for next version (based on DirectX 11) from scratch but of course I will be using some of the code base from current version (resource loading, scene mgt, oct tree, etc) but still it will mostly be a completely new engine from ground up and new architecture supporting multi threading. Also I will start integrating some 3rd party libraries to make the engine ready as soon as possible for a current gen game. Fmod is already integrated. Next will be PhysX or Havok for physics and maybe some 3rd party library for importing 3d stuff from multiple file formats (fbx, collada, etc), maybe some network library, etc. I may/mayn’t replace these things later as I get time for these parts of the engine. But for now my main focus will be on graphics and rendering techniques.