Weekly Update : Loading Large Maps

Since feature based updates take long time I am going to start some weekly posts about what I am working on.

So for this I am working on optimization techniques for large game scenes. For  testing i am using dust2 from counterstrike source and 2nd map from Half Life 2 single player. I have implemented hierarchical frustum culling, now I am looking for occlusion culling techniques.

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About chetanjags

Game Developer

Posted on September 22, 2012, in JustAnotherGameEngine. Bookmark the permalink. Leave a comment.

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