Weekly Update : Loading Large Maps

Since feature based updates take long time I am going to start some weekly posts about what I am working on.

So for this I am working on optimization techniques for large game scenes. For  testing i am using dust2 from counterstrike source and 2nd map from Half Life 2 single player. I have implemented hierarchical frustum culling, now I am looking for occlusion culling techniques.


About chetanjags

Game Developer

Posted on September 22, 2012, in JustAnotherGameEngine. Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: